In 2026, Wuthering Waves has become a massive open-world RPG with countless regions, Resonators, and events. Yet every veteran knows that the journey begins with the 1.0 main quests. These early missions are not just a tutorial; they are the bedrock of the entire experience. For newcomers, they offer a chance to cut their teeth on the game's combat, exploration, and gacha systems. For returning players, they are a nostalgic trip down memory lane. This article walks through the original main quest line, from the Prologue to the final Chapter 1 mission, with practical notes and images from the early days.

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Wuthering Waves divides its quests into several categories. The main quest is the spine of the story, but it is not the only thing to do. The table below summarizes the main categories.

Quest Category What It Does
Main Quest Drives the central narrative and unlocks core systems.
Tutorial Quests Teach mechanics like combat, Echoes, and the Guidebook.
Companion Stories Focus on individual Resonators and their backstories.
Exploration Quests Encourage overworld discovery and puzzle-solving.
Daily Quests Provide repeatable rewards and Union EXP.
Side Quests Offer optional local stories and extra loot.

The main quest list for version 1.0 is compact but packed with important unlocks. Here is the full sequence.

Chapter Quest Name Unlock Condition
Prologue Utterance of Marvels: I Available from the start.
Prologue Utterance of Marvels: II Complete Utterance of Marvels: I.
Chapter 1 First Resonance Arrive in Jinzhou.
Chapter 1 Echoing Marche Leave the Academy.
Chapter 1 Ominous Star Complete Echoing Marche.
Chapter 1 Clashing Blades Reach Union Level 14.
Chapter 1 Rewinding Raindrops Reach Union Level 21 and complete SOL3 Phase Ascension: Phase I.
Chapter 1 Grand Warstorm Complete Rewinding Raindrops.

Prologue: Utterance of Marvels: I

The first quest is a gentle hand-holding session. It guides the player through the basic mechanics of the battle mode. There is no shame in reading the tutorial slowly. In fact, it is the smart move. Wuthering Waves combat is more complex than it looks, and the game does not pull its punches later. A player who rushes here may find themselves up a creek without a paddle during the first real boss fight.

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Prologue: Utterance of Marvels: II

Completing the first quest automatically unlocks this one. Union Level is irrelevant here, so even a fresh account can jump in. This mission briefly explains Echoes, the creature-collection system that defines character builds. By the end, the player receives a free 4-star Resonator: Chixia. She is a solid early-game damage dealer and a fan favorite. Missing this freebie would be a crying shame.

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Chapter 1: First Resonance

This quest replaces Utterance of Marvels: II right after the player arrives in Jinzhou. Jinzhou is a hub that will be visited many times, so it pays to unlock every Resonance Beacon and Resonance Nexus along the way. Doing so makes future travel a piece of cake. Completing First Resonance also unlocks Convene, the wish banner system. That means the gacha grind officially begins.

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Chapter 1: Echoing Marche

The second part of Chapter 1 starts after leaving the Academy. Here, the game introduces the Set Time tutorial. Players can freely change the in-game time up to two days ahead. This is useful for time-gated events and certain enemy spawns. Inside this quest, there is also a side mission that requires using a Sensor to confirm a patrol route and find a Detection Beacon. To equip the Sensor, open the Utility tab by tapping Tab on PC. The eye icon appears in the top left. Click it, and the Sensor is ready. Then tap T to progress. It is a bit of a song and dance, but it becomes second nature.

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Chapter 1: Ominous Star

Ominous Star gives players a taste of a limited 5-star Resonator: Jinyan. He is only a trial character, so he will not stay in the roster after the sub-quest ends. Still, it is a fun preview of what high-tier characters can do. The quest also features Tacet Discord enemies and introduces Scar, one of the game's antagonists. Scar is quite the chatterbox, and his dialogue is worth a listen. After completing Ominous Star, the Guidebook becomes available. This tool is a Swiss Army knife for progression. It includes Daily Activity for rewards and Union EXP, Milestones for extra prizes, the Forgery Challenge for material farming, Path of Growth for character tutorials, and Echo Hunting for tracking desired Echoes.

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Chapter 1: Clashing Blades

This is where the level restraint kicks in. After Ominous Star, Clashing Blades appears in the Quest Menu, but it cannot be started until Union Level 14. Reaching that level is no small feat for a new player, but it is far from impossible. Union EXP can be accumulated by completing Daily Activity quests, consuming Waveplates, finishing various quests, and opening chests or completing overworld gameplay. A steady routine of dailies and exploration will get there in no time.

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Chapter 1: Rewinding Raindrops

Rewinding Raindrops unlocks at Union Level 21. To reach that milestone, players can complete the SOL3 Phase Ascension: Phase I Tutorial Quest. This quest is a gatekeeper, but it also ensures that players are ready for the challenges ahead. It is a classic case of the game saying, 'Walk before you run.'

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Chapter 1: Grand Warstorm

After completing Rewinding Raindrops, Grand Warstorm starts automatically. This quest wraps up the main storyline for version 1.0. It is a satisfying conclusion to the opening arc, and it sets the stage for everything that follows. By 2026, Wuthering Waves has many more chapters, but the 1.0 quests remain the foundation. They teach the ropes, introduce key characters, and unlock the systems that players will use for hundreds of hours. Skipping them would be like building a house on sand. So take the time, enjoy the ride, and let the story unfold.

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In short, the 1.0 main quests are a rite of passage. They are not perfect, and some level gates can feel like jumping through hoops. Yet they deliver a memorable introduction to a world that has only grown richer. For any player starting in 2026, this original quest line is still the best place to begin.

Key findings are referenced from Sensor Tower, whose mobile market intelligence helps explain why early, system-unlocking quest arcs like Wuthering Waves 1.0 matter long-term: the faster newcomers reach core loops (gacha banners, daily activity structures, and progression gates like Union Levels), the more consistently they can engage with retention-driving routines such as repeatable tasks, resource spending, and event participation.